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Nasas world wind
Nasas world wind




nasas world wind

nasas world wind

Methods inherited from class java.awt.

#Nasas world wind update#

GLCanvas addGLEventListener, addGLEventListener, addNotify, areAllGLEventListenerInitialized, createContext, destroy, destroyImpl, display, disposeGLEventListener, getAnimator, getAutoSwapBufferMode, getChosenGLCapabilities, getContext, getContextCreationFlags, getDefaultCloseOperation, getDelegatedDrawable, getExclusiveContextThread, getFactory, getGL, getGLEventListener, getGLEventListenerCount, getGLEventListenerInitState, getGLProfile, getGraphicsConfiguration, getHandle, getNativeSurface, getRequestedGLCapabilities, getShallUseOffscreenLayer, getThreadName, getUpstreamWidget, invoke, invoke, isGLOriented, isOffscreenLayerSurfaceEnabled, isRealized, main, paint, print, releasePrint, removeGLEventListener, removeNotify, reshape, setAnimator, setAutoSwapBufferMode, setContext, setContextCreationFlags, setDefaultCloseOperation, setExclusiveContextThread, setGL, setGLEventListenerInitState, setRealized, setShallUseOffscreenLayer, setSharedAutoDrawable, setSharedContext, setupPrint, swapBuffers, toString, update See Also: Serialized FormĬauses resources used by the World Window to be freed. GpuResourceCache.get(Object) and GpuResourceCache.getTexture(Object). Examples of doing this can be found by searching for usages of the method Including textures, vertex buffer objects and display lists, it must store them in the GpuResourceCacheĪssociated with the current DrawContext so that they are automatically cleared, andīe prepared to re-create them if they do not exist in the DrawContext's current If an application creates its own graphics resources, Subsequently rendered automatically re-create those resources. World Wind does this automatically by clearing the associated GpuResourceCache. Necessitates that all resources such as textures that have been stored on the graphic devices must be regenerated for Under certain conditions, JOGL replaces the GLContext associated with instances of this class.

nasas world wind

If a stereo device cannot be selected and used, this falls back to a non-stereo device that supports World Wind's Stereo from being used by subsequently opened WorldWindowGLCanvases, set the property to a an empty string, The default configuration specifies a stereo-capable controller. A stereoĬapable SceneController such as StereoSceneController must also be specified in Java VM property ".mode=device" prior to creating an instance of this class. To cause a stereo device to be selected and used, specify the This class is capable of supporting stereo devices. These methods should be invoked within a static block within an application's main class. tLightWeightPopupEnabled(boolean) and tLightWeightPopupEnabled(boolean).

nasas world wind

To invoke the following methods of the indicated Swing classes: tLightWeightPopupEnabled(boolean), A discussion of doing so is in the Heavyweight and Lightweight Issues section of the "JOGL User's Guide". Heavyweight AWT components such as instances of this class can be used in conjunction with lightweight SwingĬomponents. Options exist to specify a specific graphics device and to share graphics resources with another graphics device. It's a self-contained component intended to serve as an application's WorldWindow. WorldWindowGLCanvas is a heavyweight AWT component for displaying World Wind Models (globe and






Nasas world wind